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Game Designer - Whaler Games

Whaler Games
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SayGames is one of the largest mobile game publishers with over 8 billion installs across platforms and 190+ games in our portfolio.

We help teams of all sizes release great games and reach millions of players around the world.

Whaler Games is one of the studios whose cool games SayGames publishes. It's a small team of 11 talented and passionate guys who have been making games since 2020. They love mobile games and a systematic approach, actively use analytics for decision-making.

They made a hit - Pirate Raid, an action game with RPG elements that's been downloaded over 11 million times. Right now, they're working hard on a new game - Jelly Hole and are currently looking for a Game Designer to join their team.

Responsibilities

  • Improve and create an engaging gaming experience;
  • Support features from concept to implementation and analysis;
  • Write/improve GDD;
  • Work in Unity: configure and test features, compile configurations;
  • Calculate, implement, and tune balance with an eye toward the gaming experience;
  • Reviewing builds and writing structured feedback;
  • Supervising visuals: static, dynamic (UI and feature layouts);
  • Analyzing gameplay changes: writing reports on features/tests and suggesting further improvements.

Requirements

  • 2+ years of experience as a Game Designer in mobile f2p games;
  • Ability to express ideas through text, speech, layouts, and diagrams;
  • Ability to work autonomously;
  • Technical mindset (tables, numbers, formulas, statistics);
  • Extensive familiarity with casual mobile games;
  • Basic skills in Unity;
  • Basic understanding of probability theory and mathematics;
  • Understanding of UI/UX fundamentals.

    Would be a plus:

  • Technical degree;
  • Pet projects with well-designed gameplay.

Conditions

  • A good salary in the market.
  • Work from home without having to spend time traveling.
  • 20 working days of paid vacation.

    Paid sick leave.

  • A cohesive and skilled team, adequate processes without unnecessary bureaucracy.
  • Working with top projects, varied tasks and the desire to make games that will be a benchmark for quality in their genre.
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