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Game Designer - Playfocus

Playfocus
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SayGames is one of the largest mobile game publishers with over 8 billion installs across platforms and 200+ games in our portfolio

Playfocus is one of the studios whose cool games SayGames publishes. It's a small team of experienced professionals. We have launched three successful idle arcade games together and are building a team that can turn them into real hits.

We are looking for a Game Designer (Monetization and LiveOps) to take Renovation Day (iOS/Android) and our other projects to the next level.

Responsibilities

  • Identify growth opportunities for project monetization.
  • Prepare designs and work with the team to implement game features, mechanics, and events.
  • Test changes and A/B test new features, events, prices, and related features.
  • Improve and develop the offer system and in-game store.
  • Formulate monetization and Live Ops strategy. Determine how to ensure the growth and development of our games, maintain interest, and retain players for the long term.
  • Bring together the experience of the team, experienced colleagues, experts, and the industry to formulate an approach to improving our games and lay a solid foundation for developing new ones.
  • Share experiences, insights, and experiment results with the team.
  • Help implement successful solutions on other projects.

Requirements

  • At least 2 years of commercial experience working on Hybrid Casual, Casual, or Midcore projects with a f2p economy.
  • Experience in designing, launching, and analyzing events or other monetization mechanics.
  • Completed projects or experience working on 2 different projects.
  • Extensive gaming experience in mobile and other f2p games.


Will be a plus:

  • Experience working on hypercasual games.
  • Participation in game jams, presence of pet projects.
  • Experience creating mods or supporting private servers.

Conditions

  • Good market-rate salary
  • Work from home without the need to spend time on commuting
  • Well-coordinated and skilled team, adequate processes without unnecessary bureaucracy
  • Interesting projects, diverse tasks, and the aspiration to make games that will be a benchmark for quality in their genre
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