With over 8 billion downloads and 200+ games in our portfolio, we at SayGames think big. We don’t believe in bureaucracy or complex vertical structures—but we do believe in people and creative freedom. Our approach has propelled us into the top 3 publishers worldwide, and we have no plans to slow down.
We are a data-driven company, relying on analytics, cutting-edge technologies, and expertise. But our true secret lies in our people—their boldness and experience allow us to push boundaries, experiment, make mistakes, set trends, and uncover the secrets of success.
About the role:
We are looking for a Game Designer with 3+ years of experience, who has focused on working with existing level mechanics and implementing new ones, has worked closely with the difficulty and level progression curves, and has delved deeply into level metrics and analytics.
This is a cross-project role, you will work with different titles inside SGStudio - our internal studio at SayGames.
Will be a plus: