With over 8 billion downloads and 200+ games in our portfolio, we at SayGames think big. We don’t believe in bureaucracy or complex vertical structures—but we do believe in people and creative freedom. Our approach has propelled us into the top 3 publishers worldwide, and we have no plans to slow down.
We are a data-driven company, relying on analytics, cutting-edge technologies, and expertise. But our true secret lies in our people—their boldness and experience allow us to push boundaries, experiment, make mistakes, set trends, and uncover the secrets of success.
We are looking for an Android Developer to join the SayPromo product, which is part of SDK/services ecosystem that helps game developers efficiently load, manage, and display ads while ensuring stability and high monetization performance.
● Develop and maintain an advertising network SDK for Android using Kotlin;
● Collaborate with the team to continuously improve code quality and architecture;
● Design and implement reliable, high-performance SDK components with a strong focus;
on threading, lifecycle management, and main-thread safety;
● Investigate and resolve production issues, including crashes and performance bottlenecks;
● Work closely with iOS engineers, backend teams, product managers, and QA to deliver robust cross-platform solutions.
● 5+ years of experience in Android development using Kotlin, with a focus on SDK development;
● Strong experience in designing and maintaining scalable architectures;
● Solid problem-solving skills and ability to make well-reasoned technical decisions;
● Experience with Ads SDKs, monetization platforms, or other performance-critical mobile systems;
● Experience with SDK observability, diagnostics, and release processes;
● Understanding of the internals of Android, compilers, and optimization for lower power devices;
● Good level of English.